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star platinum a universal time evolution
Lloc web del grup Macedònia, hi trobareu tota la informació del grup, dels discos, dels concerts i de totes les generacions de fruites des de 2002.
Macedònia, grup, fruites, barcelona, catalunya, posa'm un suc, sakam te, gira la fruita, bla bla bla, m'agrada, et toca a tu, els nens dels altres, el món és per als valents, flors, desperta, música, rock, nens, nenes, pinya, llimona, maduixa, mandarina, kiwi, laura, nina, alba, amanda, mariona, clàudia, aida, berta, èlia, laia, irene, sara, paula, maria, carlota, gina, carlota, noa, anna, mar, fruites, castellar del vallès,
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star platinum a universal time evolution

Jotaro's Requiem Arrow has an almost identical layout to the Diego Requiem Arrow, except the brown is tinted purple, and the entire arrow part is glowing purple. T - Star Finger Star platinum increases the size of their fingers giving you some range. Short Update Log [Recent] - Update Soon. Z Stand Jump (Does 0 Dmg) Star Platinum Requiem Does A Low Distance Jump But With a High Height. came back to universal time and saw this maybe this is why the the green triangle 42 10 comments share save hide report 42 Posted by 21 days ago BEHOLD! F - Time Stop Star Platinum stops times for 5 seconds. During the final battle with DIO inStardust Crusaders, Star Platinum awakens the ability to stop time. CFrame.new(-0.6,-2,0) * CFrame.new(0, 0+.05*math.sin(tick()*2), 0) * CFrame.Angles(0, 0, -0.1), ST3.C0 = clerp(ST3.C0,CFrame.new(1,1.5,1.5)*CFrame.new(0,0-.1*math.sin(tick()*3),0)*CFrame.Angles(0,0,0),0.3), elseif Torsovelocity > 2 and hit ~= nil then. Shiny Star Platinnom nom nom nom nom um is a shiny stand obtained from a Arrow. Também aparenta ser uma homenagem a Jonathan Joestar, pois, em sua primeiras aparições ele possuia feições que lembravam Jonathan (principalmente na parte do final de treinamento de Jonathan em que este estava com cabelos compridos). E + Hold - Ascended Ora Barrage. We Hope you enjoy your stay and have fun!>>>>>>>> Star Platinum throws a strong punch that does high damage. 1 hour ago, We use cookies for various purposes including analytics. Hi, this is not official but here is the AUT Subreddit! Using Star Platinum effectively requires a good balance of your abilities and Active Stand techniques. Use h/ instead of hl/.") CFrame.new(0.6,-2,0) * CFrame.new(0, 0+.05*math.sin(tick()*2), 0) * CFrame.Angles(0, 0, 0.1). CFrame.new(-1.59,0,0) * CFrame.new(0, 0, 0) * CFrame.Angles(0, 0, -0.1). Cons- Gets outclassed by literally everything. CFrame.new(1.5,0,0) * CFrame.new(0, 0, 0- 0.5 * math.cos((sine) / 5)) * CFrame.Angles(math.rad(0+ 20 * math.cos((sine) / 5)), 0, 0). 1.8k members in the AUniversalTime community. Pros- Good moveset with decent damaging moves, and even a timestop. z_cltr: '%%CLICK_URL_UNESC%%', 1 hour ago, C# | It can be used to evolve Star Platinum into Star Platinum Requiem. CFrame.new(0,1.5,0) * CFrame.new(0, 0, 0) * CFrame.Angles(-0.1, -0.4, 0). CFrame.new(1.5,0.5,-0.5) * CFrame.new(0, 0, 0) * CFrame.Angles(1.45,0,0.7). ALL STAR PLATINUM EVOLUTIONS + SHOWCASE | A Universal Time | Roblox Thanks for watching the video, don39t forget to subscribe and like it To … The spaces under its eyes and on its cheeks and chin are a darker color and divided clearly from the space around its nose and mouth. Roblox Group Link: https://www.roblox.com/groups/8400077/r-AUniversalTime#!/about. CFrame.new(-0.5,-2,0) * CFrame.new(0, 0, 0- .9 * math.cos((sine) / 5)) * CFrame.Angles(math.rad(0 + 30 * math.cos((sine) / 5)), 0, 0-RootPart.RotVelocity.Y/33), ST3.C0 = clerp(ST3.C0,CFrame.new(1,1.5,1.5)*CFrame.new(0,0-.1*math.sin(tick()*6),0)*CFrame.Angles(0,0,0),0.3), C++ | [R] Time Stop (Level 30, 43 second recharge, Cost 10 Stamina) Star Platinum stops time for 4 seconds, in this time only the user, allies, and certain other stands can Pastebin is a website where you can store text online for a set period of time. Jotaro's Star Platinum gets in front of you again, turns to you and starts charing hits at you, healing you. Star Platinum: The World (commonly abbreviated to SP: TW), canonically called Star Platinum it is a stand in Project JoJo, it is canonically used by Jotaro Kujo. BEST ART 42 … It’s one of the millions of unique, user-generated 3D experiences created on Roblox. It is arguably one of the most powerful Stands featured in the server. CFrame.new(0.5,-2,0) * CFrame.new(0, 0, 0) * CFrame.Angles(0, 0, 0). It wears small twin diving cylinderson its back, connecting via short, twi… Star Platinum: The World beats the target with a super fast barrage R - ORA Strike Star Platinum: The World forcefully drives its fist into the target T - Bearing Shoot Star Platinum: The World fires off a metal bearing towards the 36 min ago, Haskell | CFrame.new(0,1.5,0) * CFrame.new(0, 0, 0) * CFrame.Angles(0, 0, 0). V Teleport (Does 0 Dmg) The Player Will Teleport To The Location Of Their Cursor, The Range Of The Ability Is Really Far. Star Platinum Stone Ocean Stand tier B+ Description "We're going to ignore the law." A Universal Time is a game About the anime “JoJo’s Bizarre Adventure” as well as several other anime’s and games in roblox! Rokaka Fruit Can be bought from the shop. The best spec for Star Platinum is hamon! Jotaro HatSpawns every 25 minutes with a 1/15 chance. 1 day ago What I was actually thinked was making it like this, shadow the … Star Platinum is an Active/Close-Range/Power type stand, with a range of only 500 units from it's user. CFrame.new(1.59,0,0) * CFrame.new(0, 0, 0) * CFrame.Angles(0,0,0.1). R:| Heavy punch| Star Platinum will conduct a heavy punch knocking back enemies and damaging them. Jotaro's Star Platinum charges it's right arm into the ground, and slams the ground with a heaven-like blast. 3 3.Spawns every minute, can be used to gain 300 money. CFrame.new(0,0,0) * CFrame.new(0, 0, 0) * CFrame.Angles(0.2, 0.5, 0). Star Platinum throws a heavy punch to the enemy. CFrame.new(0,0,0) * CFrame.new(0, 0, 0) * CFrame.Angles(0, 0, 0), -- Torso, CFrame.new(0,1.5,0) * CFrame.new(0, 0, 0) * CFrame.Angles(-0.2, 0, 0), ----- Head, CFrame.new(1.78,0.1,0) * CFrame.new(0, 0, 0) * CFrame.Angles(0,0,0.4), --- RightArm, CFrame.new(-1.78,0.1,0) * CFrame.new(0, 0, 0) * CFrame.Angles(0, 0, -0.4),--LeftArm, CFrame.new(0.7,-2,0) * CFrame.new(0, 0, 0) * CFrame.Angles(0, 0, 0.2), --RightLeg, CFrame.new(-0.7,-2,0) * CFrame.new(0, 0, 0) * CFrame.Angles(0, 0, -0.2), --LeftLeg, ST3.C0 = clerp(ST3.C0,CFrame.new(0,5,3)*CFrame.new(0,0,0)*CFrame.Angles(0,0,0),0.3), elseif Torsovelocity < 1 and hit ~= nil then. Check out A Universal Time . CFrame.new(1.5,0,0) * CFrame.new(0, 0, 0) * CFrame.Angles(0,0,0). In colored art, its skin is often a hue between purple, blue, green, and small bits of gold. Moveset: 1 E: ORAORAORA: 2 R: Mach ORA: 3 T: Star Finger: 4 F: Star Platinum: The World 5 Quotes: Shiny Star Platinum barrages the opponent, doing 5 damage every punch. 4 Can be used on Evil Spirit to obtain Star Platinum. Have a universal time! 1 "Good Grief", (Yare yare daze / やれやれだぜ)- Jotaro Kujo 2 "Your stand may be invincible.. but you sure as hell aren't!" It wears a headpiece covering its face to below the place of its nose, slanting at a steep angle from the base of its forehead to a peak situated above the rear of its head by about half its height, leaving the face of an inverted triangle visible to the front; somewhat similar to the Red Crown of Lower Egypt. CFrame.new(-1.5,0,0) * CFrame.new(0, 0, 0) * CFrame.Angles(-0.2, 0.2, 0). The World bears the appearance of a tall, heavily muscular humanoid - bearing a strong resemblance to DIO himself in terms of build and clothing. It is owned by two versions of Jotaro, one of them being the part 3 version while the other being part 4 Jotaro. CFrame.new(-0.5,-2,0) * CFrame.new(0, 0, 0) * CFrame.Angles(0, 0, 0), ST3.C0 = clerp(ST3.C0,CFrame.new(0,0,0)*CFrame.Angles(0,0,0),0.3). Star Platinum is a humanoid Stand, resembling a tall, well-built man of similar proportions to Jotaro, if not more muscular.  I don't have but I do have spr if u wanna offer, Nah I need to evolve to shinigami and all my stands are under S+, More posts from the AUniversalTime community. R - ORA! Star Platinum tem a aparência de um poderoso guerreiro azteca, provável referência aos Homens do Pilar, os grandes inimigos da parte anterior, prinicipalmente Cars com seus cabelos esvoaçantes. CFrame.new(-1.5,0,0) * CFrame.new(0, 0, 0) * CFrame.Angles(0, 0, 0). It … Star Platinum [P4] Requiem is based off of Star Platinum after the events of Stardust Crusaders around the time when it went onto Diamond is Unbreakable. Edited By: SWAT_M16 (Roblox Acconut) Moves: E - Demonic barrage Doing massive damage R - Demonic Hard Strike T - Demonic Erase punch Y - Lucifer life power (Healing) B+Y - Lucifer life power (Self healing) F - Demonic time stop H - Demonic Ground Slam. Hi, this is the official A Universal Time Subreddit! CFrame.new(-0.6,-2,0) * CFrame.new(0, 0, 0) * CFrame.Angles(-0.2, 0.2, -0.1), ST3.C0 = clerp(ST3.C0,CFrame.new(1,1.5,1.5)*CFrame.Angles(0,0,0),0.3), Face.Transparency = Face.Transparency - 0.1, ZZZ = Mouse.KeyDown:connect(function(key), SRA3.C0 = clerp(SRA3.C0,CFrame.new(2,0.5,0)*CFrame.new(0,0,0)*CFrame.Angles(0,0,1.65),0.3), SLA3.C0 = clerp(SLA3.C0,CFrame.new(-1.5,0,0)*CFrame.new(0,0,0)*CFrame.Angles(0,0,0),0.3), SRL3.C0 = clerp(SRL3.C0,CFrame.new(0.5,-2,0)*CFrame.Angles(0,0,0),0.3), SLL3.C0 = clerp(SLL3.C0,CFrame.new(-0.5,-2,0)*CFrame.Angles(0,0,0),0.3), ST3.C0 = clerp(ST3.C0,CFrame.new(0,0.5,-2.7)*CFrame.new(0,0,0)*CFrame.Angles(0,1.55,0),0.3), SH2.C0 = clerp(SH2.C0,CFrame.new(0,1.5,0)*CFrame.Angles(0,-1.55,0),0.3), local Bl = Instance.new("Part",workspace), Bl.BrickColor = BrickColor.new("New Yeller"), Bl.CFrame = RootPart.CFrame*CFrame.new(0,0,-20), local Fl = Instance.new("BodyVelocity",Bl), Fl.maxForce = Vector3.new(math.huge,math.huge,math.huge), Fl.Velocity = RootPart.CFrame.lookVector*160, local Ring = Instance.new("Part",RootPart), Ring.CFrame = RootPart.CFrame*CFrame.new(0,0,-9)*CFrame.Angles(0,0,0), Ring.BrickColor = BrickColor.new("Institutional white"), local Ring2 = Instance.new("SpecialMesh",Ring), Ring2.Scale = Ring2.Scale + Vector3.new(1,1,0), Ring.Transparency = Ring.Transparency + 0.07, if hit.Parent:FindFirstChild("Humanoid") and hit.Parent ~= nil and hit.Parent.Name ~= Character.Name then, local S = Instance.new("Sound",hit.Parent.Head), local Ef = Instance.new("Part",workspace), Ef.BrickColor = BrickColor.new("New Yeller"), Ef.CFrame = hit.Parent.Torso.CFrame*CFrame.new(0,0,0), local Ef2 = Instance.new("SpecialMesh",Ef), Ring.CFrame = Ef.CFrame*CFrame.new(0,0,0)*CFrame.Angles(random,random2,random3), Ring.Transparency = Ring.Transparency + 0.01, Ef2.Scale = Ef2.Scale + Vector3.new(1,1,1), local Bod = Instance.new("BodyPosition",RootPart), Bod.maxForce = Vector3.new(math.huge,math.huge,math.huge), Bod.Position = RootPart.CFrame*CFrame.new(0,80,-80).p, Ef.CFrame = ST.CFrame*CFrame.new(0,-2.3,0), Ef.Size = Ef.Size + Vector3.new(0.8,0.8,0.8), Ef.CFrame = RootPart.CFrame*CFrame.new(0,0,0), Ef2.Scale = Ef2.Scale - Vector3.new(1,1,1), local HB = Instance.new("Part",workspace), HB.CFrame = RootPart.CFrame*CFrame.new(0,0,0), local ZC = Instance.new("Part",workspace), ZC.CFrame = hit.Parent.Torso.CFrame*CFrame.new(0,0,0)*CFrame.Angles(random,random2,random3), ZC.BrickColor = BrickColor.new("New Yeller"), local ZC2 = Instance.new("SpecialMesh",ZC), ZC2.Scale = ZC2.Scale + Vector3.new(0.3,0.3,2), Ef2.Scale = Ef2.Scale + Vector3.new(0.6,0.6,0.6), local Fl = Instance.new("BodyVelocity",hit.Parent.Head), Fl.velocity = RootPart.CFrame.lookVector*190, hit.Parent.Humanoid.PlatformStand = false, SRA3.C0 = clerp(SRA3.C0,CFrame.new(1.5,0,0)*CFrame.new(0,0.5,0.5)*CFrame.Angles(1.55,0,0.5),0.3), SLA3.C0 = clerp(SLA3.C0,CFrame.new(-1.5,0,0)*CFrame.new(0,0,0)*CFrame.Angles(-0.1,0,0),0.3), SRL3.C0 = clerp(SRL3.C0,CFrame.new(0.5,-1.8,-0.2)*CFrame.Angles(-0.5,0,0),0.3), SLL3.C0 = clerp(SLL3.C0,CFrame.new(-0.5,-2,0)*CFrame.Angles(-0.2,0,0),0.3), ST3.C0 = clerp(ST3.C0,CFrame.new(0,0.4,-2)*CFrame.new(0,0,0)*CFrame.Angles(0.2,-0.5,0),0.3), SH2.C0 = clerp(SH2.C0,CFrame.new(0,1.5,0)*CFrame.Angles(0,0.5,0),0.3), SRA3.C0 = clerp(SRA3.C0,CFrame.new(1,0,0)*CFrame.new(0,1,-2)*CFrame.Angles(1.77,0,-0.5),0.5), SLA3.C0 = clerp(SLA3.C0,CFrame.new(-1.5,0,0)*CFrame.new(0,0,0)*CFrame.Angles(-0.1,0,0),0.5), SRL3.C0 = clerp(SRL3.C0,CFrame.new(0.5,-1.7,-0.3)*CFrame.Angles(-0.4,0,0),0.5), SLL3.C0 = clerp(SLL3.C0,CFrame.new(-0.5,-1.8,0.2)*CFrame.Angles(-0.2,0,0),0.5), ST3.C0 = clerp(ST3.C0,CFrame.new(0,0.4,-2.5)*CFrame.new(0,0,0)*CFrame.Angles(-0.2,0.8,0),0.5), SH2.C0 = clerp(SH2.C0,CFrame.new(0,1.5,0)*CFrame.Angles(0.2,0,0),0.5), SoundZ.SoundId = "rbxassetid://791374350", Ef.CFrame = hit.Parent.Torso.CFrame*CFrame.new(0,0,0)*CFrame.Angles(random,random2,random3), local Part = Instance.new("Part",workspace), Part.BrickColor = BrickColor.new("New Yeller"), Part.CFrame = hit.Parent.Torso.CFrame*CFrame.new(0,0,0)*CFrame.Angles(random,random2,random3), local Part2 = Instance.new("SpecialMesh",Part), Part2.Scale = Part2.Scale + Vector3.new(0.1,0.1,4), Part.Transparency = Part.Transparency + 0.07, Ef2.Scale = Ef2.Scale + Vector3.new(0.3,0.3,2), SRA3.C0 = clerp(SRA3.C0,CFrame.new(1,0,0)*CFrame.new(0,1,-4)*CFrame.Angles(2.2,0,-0.4),0.3), SLA3.C0 = clerp(SLA3.C0,CFrame.new(-1.5,0,0)*CFrame.new(0,0.5,3)*CFrame.Angles(1.55,0,0.4),0.3), SRL3.C0 = clerp(SRL3.C0,CFrame.new(0.5,-1,-0.2)*CFrame.Angles(-0.5,0,0),0.3), SLL3.C0 = clerp(SLL3.C0,CFrame.new(-0.5,-1.8,0.3)*CFrame.Angles(-0.5,0,0),0.3), ST3.C0 = clerp(ST3.C0,CFrame.new(0,0.5,-2)*CFrame.new(0,0,0)*CFrame.Angles(-0.3,1,0),0.3), SH2.C0 = clerp(SH2.C0,CFrame.new(0,1.5,0)*CFrame.Angles(0.3,-0.5,0),0.3), SRA3.C0 = clerp(SRA3.C0,CFrame.new(1.5,0,0)*CFrame.new(0,0.5,3)*CFrame.Angles(1.55,0,0.4),0.3), SLA3.C0 = clerp(SLA3.C0,CFrame.new(-1,0,0)*CFrame.new(0,1,-4)*CFrame.Angles(2.2,0,0.4),0.3), ST3.C0 = clerp(ST3.C0,CFrame.new(0,0.5,-2)*CFrame.new(0,0,0)*CFrame.Angles(-0.3,-1,0),0.3), SH2.C0 = clerp(SH2.C0,CFrame.new(0,1.5,0)*CFrame.Angles(0.3,0.5,0),0.3), Face.Transparency = Face.Transparency + 0.1, New = function(Object, Parent, Name, Data), function rayCast(Position, Direction, Range, Ignore), return game:service("Workspace"):FindPartOnRay(Ray.new(Position, Direction.unit * (Range or 999.999)), Ignore), for i, v in pairs(Character:GetChildren()) do, v:WaitForChild("Handle").Material = "SmoothPlastic", Torsovelocity = (RootPart.Velocity * Vector3.new(1, 0, 1)).magnitude, local hit, pos = rayCast(RootPart.Position, (CFrame.new(RootPart.Position, RootPart.Position - Vector3.new(0, 1, 0))).lookVector, 4, Character), if RootPart.Velocity.y > 1 and hit == nil then. E + Hold - Ora Barrage Star Platinum begins barraging the enemy. It can be evolved with a DIO's Diary to get Shiny Star Platinum Over Heaven. By continuing to use Pastebin, you agree to our use of cookies as described in the. CFrame.new(0,0,0) * CFrame.new(0, 0, 0) * CFrame.Angles(-0.4, 0, 0), -- Torso, CFrame.new(0,1.5,0) * CFrame.new(0, 0, 0) * CFrame.Angles(0.2, 0, 0), ----- Head, CFrame.new(1.5,0,0) * CFrame.new(0, 0, 0) * CFrame.Angles(-0.2,0,0), --- RightArm, CFrame.new(-1.5,0,0) * CFrame.new(0, 0, 0) * CFrame.Angles(-0.2, 0, 0),--LeftArm, CFrame.new(0.5,-1.6,-0.1) * CFrame.new(0, 0, 0) * CFrame.Angles(-0.3, 0, 0), --RightLeg, CFrame.new(-0.5,-1.8,0.2) * CFrame.new(0, 0, 0) * CFrame.Angles(-0.2, 0, 0), --LeftLeg, SRA3.C0 = clerp(SRA3.C0,CFrame.new(1.5,0,0)*CFrame.new(0,0,0)*CFrame.Angles(0,0,0),0.3), ST3.C0 = clerp(ST3.C0,CFrame.new(1,1.5,2)*CFrame.new(0,0,0)*CFrame.Angles(0,0,0),0.3), SH2.C0 = clerp(SH2.C0,CFrame.new(0,1.5,0)*CFrame.Angles(0,0,0),0.3), elseif RootPart.Velocity.y < -1 and hit == nil then. It is one of the strongest and most versatile stands in gStands. end, print("FE Compatibility: by WaverlyCole & Mokiros"), local Event = Instance.new("RemoteEvent"), local Fake = {fakeEvent=true,Connect=function(self,Func)self.Function=Func end}Fake.connect = Fake.Connect, local Mouse = {Target=nil,Hit=CFrame.new(),KeyUp=NewFakeEvent(),KeyDown=NewFakeEvent(),Button1Up=NewFakeEvent(),Button1Down=NewFakeEvent()}, local UserInputService = {InputBegan=NewFakeEvent(),InputEnded=NewFakeEvent()}, local ContextActionService = {Actions={},BindAction = function(self,actionName,Func,touch,...), self.Actions[actionName] = Func and {Name=actionName,Function=Func,Keys={...}} or nil, end};ContextActionService.UnBindAction = ContextActionService.BindAction, local function TriggerEvent(self,Event,...), if Trigger and Trigger.fakeEvent and Trigger.Function then, UserInputService.TrigEvent = TriggerEvent, Event.OnServerEvent:Connect(function(FiredBy,Input), local Begin = Input.UserInputState == Enum.UserInputState.Begin, if Input.UserInputType == Enum.UserInputType.MouseButton1 then, return Mouse:TrigEvent(Begin and "Button1Down" or "Button1Up"), for _,Action in pairs(ContextActionService.Actions) do, Action.Function(Action.Name,Input.UserInputState,Input), Mouse:TrigEvent(Begin and "KeyDown" or "KeyUp",Input.KeyCode.Name:lower()), UserInputService:TrigEvent(Begin and "InputBegan" or "InputEnded",Input,false), InternalData["ContextActionService"] = ContextActionService, InternalData["UserInputService"] = UserInputService, local Event = script:WaitForChild("UserInput"), local UserInputService = game:GetService("UserInputService"), local Input = function(Input,gameProcessedEvent), Event:FireServer({KeyCode=Input.KeyCode,UserInputType=Input.UserInputType,UserInputState=Input.UserInputState}), UserInputService.InputBegan:Connect(Input), UserInputService.InputEnded:Connect(Input), if Hit ~= Mouse.Hit or Target ~= Mouse.Target then, Event:FireServer({["MouseEvent"]=true,["Target"]=Target,["Hit"]=Hit}), if Index:lower() == "getmouse" or Index:lower() == "mouse" then, if Index:lower() == "getservice" or Index:lower() == "service" then, local RealService = RealGame:GetService(Service), return RealService[Index2](RealService,...), elseif Service:lower() == "contextactionservice" then, return InternalData["ContextActionService"], elseif Service:lower() == "runservice" then, if Index2:lower() == "bindtorenderstep" then, return function (self,Name,Priority,Function), return RealGame:GetService("RunService").Stepped:Connect(Function), if Index2:lower() == "renderstepped" then, });Game = game;owner = game:GetService("Players").LocalPlayer, local Camera = game.Workspace.CurrentCamera, local RootPart = Character.HumanoidRootPart, local Torsovelocity = (RootPart.Velocity * Vector3.new(1, 0, 1)).magnitude, local Create = LoadLibrary("RbxUtility").Create, local Stand = Instance.new("Model",Character), local ST2 = Instance.new("SpecialMesh",ST), ST2.MeshId = "rbxasset://fonts/torso.mesh", local SH2 = Instance.new("SpecialMesh",SH), local SRA2 = Instance.new("SpecialMesh",SRA), SRA2.MeshId = "rbxasset://fonts/rightarm.mesh", local SLA2 = Instance.new("SpecialMesh",SLA), SLA2.MeshId = "rbxasset://fonts/leftarm.mesh", local SRL2 = Instance.new("SpecialMesh",SRL), SRL2.MeshId = "rbxasset://fonts/rightleg.mesh", local SLL2 = Instance.new("SpecialMesh",SLL), SLL2.MeshId = "rbxasset://fonts/leftleg.mesh", local FlA = Instance.new("ParticleEmitter",SRA), FlA.Rotation = NumberRange.new(-100, 100), FlA.RotSpeed = NumberRange.new(-200, 200), FlA.Transparency = NumberSequence.new(0,1), local ZZA = Instance.new("ParticleEmitter",SRA), ZZA.Texture = "rbxasset://textures/particles/sparkles_main.dds", ZZA.Color = ColorSequence.new(Color3.fromRGB(255,255,255)), ZZA.RotSpeed = NumberRange.new(-200, 200), ZZA.Transparency = NumberSequence.new(0.7), local FlA1 = Instance.new("ParticleEmitter",SLA), FlA1.Rotation = NumberRange.new(-100, 100), FlA1.RotSpeed = NumberRange.new(-200, 200), FlA1.Transparency = NumberSequence.new(0,1), local ZZA1 = Instance.new("ParticleEmitter",SLA), ZZA1.Texture = "rbxasset://textures/particles/sparkles_main.dds", ZZA1.Color = ColorSequence.new(Color3.fromRGB(255,255,255)), ZZA1.RotSpeed = NumberRange.new(-200, 200), ZZA1.Transparency = NumberSequence.new(0.7), local FlA2 = Instance.new("ParticleEmitter",ST), FlA2.Rotation = NumberRange.new(-100, 100), FlA2.RotSpeed = NumberRange.new(-200, 200), FlA2.Transparency = NumberSequence.new(0,1), local ZZA2 = Instance.new("ParticleEmitter",ST), ZZA2.Texture = "rbxasset://textures/particles/sparkles_main.dds", ZZA2.Color = ColorSequence.new(Color3.fromRGB(255,255,255)), ZZA2.RotSpeed = NumberRange.new(-200, 200), ZZA2.Transparency = NumberSequence.new(0.7), local FlA3 = Instance.new("ParticleEmitter",SRL), FlA3.Rotation = NumberRange.new(-100, 100), FlA3.RotSpeed = NumberRange.new(-200, 200), FlA3.Transparency = NumberSequence.new(0,1), local ZZA3 = Instance.new("ParticleEmitter",SRL), ZZA3.Texture = "rbxasset://textures/particles/sparkles_main.dds", ZZA3.Color = ColorSequence.new(Color3.fromRGB(255,255,255)), ZZA3.RotSpeed = NumberRange.new(-200, 200), ZZA3.Transparency = NumberSequence.new(0.7), local FlA4 = Instance.new("ParticleEmitter",SLL), FlA4.Rotation = NumberRange.new(-100, 100), FlA4.RotSpeed = NumberRange.new(-200, 200), FlA4.Transparency = NumberSequence.new(0,1), local ZZA4 = Instance.new("ParticleEmitter",SLL), ZZA4.Texture = "rbxasset://textures/particles/sparkles_main.dds", ZZA4.Color = ColorSequence.new(Color3.fromRGB(255,255,255)), ZZA4.RotSpeed = NumberRange.new(-200, 200), ZZA4.Transparency = NumberSequence.new(0.7), local FlA5 = Instance.new("ParticleEmitter",SH), FlA5.Rotation = NumberRange.new(-100, 100), FlA5.RotSpeed = NumberRange.new(-200, 200), FlA5.Transparency = NumberSequence.new(0,1), local ZZA5 = Instance.new("ParticleEmitter",SH), ZZA5.Texture = "rbxasset://textures/particles/sparkles_main.dds", ZZA5.Color = ColorSequence.new(Color3.fromRGB(255,255,255)), ZZA5.RotSpeed = NumberRange.new(-200, 200), ZZA5.Transparency = NumberSequence.new(0.7), StarH.BrickColor = BrickColor.new("Earth blue"), local StarH2 = Instance.new("SpecialMesh",StarH), StarH2.Scale = Vector3.new(0.04,0.035,0.037), local StarH3 = Instance.new("Weld",StarH), StarH3.C0 = CFrame.new(0,0.7,0.4)*CFrame.Angles(0,0,0), Scarf.BrickColor = BrickColor.new("Light Red"), local Scarf2 = Instance.new("SpecialMesh",Scarf), Scarf2.Scale = Vector3.new(0.013,0.015,0.013), local Scarf3 = Instance.new("Weld",Scarf), Scarf3.C0 = CFrame.new(0,-0.44,0)*CFrame.Angles(0,0,0), Clot.BrickColor = BrickColor.new("Light Blue"), local Clot2 = Instance.new("SpecialMesh",Clot), Clot2.Scale = Vector3.new(0.012,0.013,0.012), Clot3.C0 = CFrame.new(0,-1.9,-0.55)*CFrame.Angles(0.06,0,0), BClot.BrickColor = BrickColor.new("Pastel yellow"), local BClot2 = Instance.new("SpecialMesh",BClot), BClot2.Scale = Vector3.new(0.012,0.013,0.012), local BClot3 = Instance.new("Weld",BClot), BClot3.C0 = CFrame.new(0,-1.9,0.55)*CFrame.Angles(-0.06,3.1,0), local Shoulder = Instance.new("Part",Stand), Shoulder.BrickColor = BrickColor.new("Pastel yellow"), local Shoulder2 = Instance.new("SpecialMesh",Shoulder), Shoulder2.MeshId = "rbxassetid://874040321", Shoulder2.Scale = Vector3.new(0.015,0.015,0.015), local Shoulder3 = Instance.new("Weld",Shoulder), Shoulder3.C0 = CFrame.new(0.2,0.9,0)*CFrame.Angles(0,0,0), local OtShoulder = Instance.new("Part",Stand), OtShoulder.BrickColor = BrickColor.new("Pastel yellow"), local OtShoulder2 = Instance.new("SpecialMesh",OtShoulder), OtShoulder2.MeshId = "rbxassetid://874040321", OtShoulder2.Scale = Vector3.new(0.015,0.015,0.015), local OtShoulder3 = Instance.new("Weld",OtShoulder), OtShoulder3.C0 = CFrame.new(-0.2,0.9,0)*CFrame.Angles(0,3.1,0), Abs.BrickColor = BrickColor.new("Institutional white"), local Abs2 = Instance.new("SpecialMesh",Abs), Abs2.Scale = Vector3.new(0.009,0.01,0.01), Abs3.C0 = CFrame.new(0, 0.1, -0.5)*CFrame.Angles(-12.4,0,0), mas = Instance.new("Model",game:GetService("Lighting")), WeldConstraint0 = Instance.new("WeldConstraint"), WeldConstraint1 = Instance.new("WeldConstraint"), WeldConstraint2 = Instance.new("WeldConstraint"), WeldConstraint3 = Instance.new("WeldConstraint"), WeldConstraint4 = Instance.new("WeldConstraint"), WeldConstraint5 = Instance.new("WeldConstraint"), WeldConstraint6 = Instance.new("WeldConstraint"), WeldConstraint7 = Instance.new("WeldConstraint"), WeldConstraint8 = Instance.new("WeldConstraint"), WeldConstraint9 = Instance.new("WeldConstraint"), WeldConstraint10 = Instance.new("WeldConstraint"), WeldConstraint11 = Instance.new("WeldConstraint"), WeldConstraint12 = Instance.new("WeldConstraint"), WeldConstraint13 = Instance.new("WeldConstraint"), WeldConstraint16 = Instance.new("WeldConstraint"), WeldConstraint17 = Instance.new("WeldConstraint"), WeldConstraint18 = Instance.new("WeldConstraint"), WeldConstraint19 = Instance.new("WeldConstraint"), WeldConstraint20 = Instance.new("WeldConstraint"), WeldConstraint21 = Instance.new("WeldConstraint"), WeldConstraint22 = Instance.new("WeldConstraint"), WeldConstraint23 = Instance.new("WeldConstraint"), WeldConstraint24 = Instance.new("WeldConstraint"), WeldConstraint25 = Instance.new("WeldConstraint"), WeldConstraint26 = Instance.new("WeldConstraint"), WeldConstraint27 = Instance.new("WeldConstraint"), WeldConstraint28 = Instance.new("WeldConstraint"), WeldConstraint29 = Instance.new("WeldConstraint"), Part14.CFrame = CFrame.new(-5.02166224, 2.51579881, -1.10017455, -0.999604464, 0, 0.0281260125, 0, 1, 0, -0.0281260125, 0, -0.999604464), Part14.Orientation = Vector3.new(0, 178.389999, 0), Part14.Position = Vector3.new(-5.02166224, 2.51579881, -1.10017455), Part14.Rotation = Vector3.new(-180, 1.61000001, -180), Part14.Color = Color3.new(0.972549, 0.972549, 0.972549), Part14.Size = Vector3.new(0.830001354, 1.06999958, 1.04000032), Part14.BottomSurface = Enum.SurfaceType.Smooth, Part14.BrickColor = BrickColor.new("Pastel yellow"), Part14.Material = Enum.Material.SmoothPlastic, Part14.TopSurface = Enum.SurfaceType.Smooth, Part14.brickColor = BrickColor.new("Pastel yellow"), Part15.CFrame = CFrame.new(-5.38319588, 3.51649904, -1.08419061, -0.999990106, 0, 0.00455299765, 0, 1, 0, -0.00455299765, 0, -0.999990106), Part15.Orientation = Vector3.new(0, 179.73999, 0), Part15.Position = Vector3.new(-5.38319588, 3.51649904, -1.08419061), Part15.Rotation = Vector3.new(-180, 0.25999999, -180), Part15.Size = Vector3.new(0.211860612, 0.211860612, 0.211860612), Part15.BottomSurface = Enum.SurfaceType.Smooth, Part15.BrickColor = BrickColor.new("New Yeller"), Part15.Material = Enum.Material.SmoothPlastic, Part15.TopSurface = Enum.SurfaceType.Smooth, Part15.brickColor = BrickColor.new("New Yeller"), Part30.CFrame = CFrame.new(-5.44359446, 2.70850396, -0.860742211, -0.999606609, 0, 0.0281260796, 0, 1, 0, -0.0281260796, 0, -0.999606609), Part30.Orientation = Vector3.new(0, 178.389999, 0), Part30.Position = Vector3.new(-5.44359446, 2.70850396, -0.860742211), Part30.Rotation = Vector3.new(-180, 1.61000001, -180), Part30.Size = Vector3.new(0.161860615, 0.161860615, 0.161860615), Part30.BottomSurface = Enum.SurfaceType.Smooth, Part30.BrickColor = BrickColor.new("New Yeller"), Part30.Material = Enum.Material.SmoothPlastic, Part30.TopSurface = Enum.SurfaceType.Smooth, Part30.brickColor = BrickColor.new("New Yeller"), Part31.CFrame = CFrame.new(-5.43280172, 2.54659009, -1.24430549, -0.999606609, 0, 0.0281260796, 0, 1, 0, -0.0281260796, 0, -0.999606609), Part31.Orientation = Vector3.new(0, 178.389999, 0), Part31.Position = Vector3.new(-5.43280172, 2.54659009, -1.24430549), Part31.Rotation = Vector3.new(-180, 1.61000001, -180), Part31.Size = Vector3.new(0.161860615, 0.161860615, 0.161860615), Part31.BottomSurface = Enum.SurfaceType.Smooth, Part31.BrickColor = BrickColor.new("New Yeller"), Part31.Material = Enum.Material.SmoothPlastic, Part31.TopSurface = Enum.SurfaceType.Smooth, Part31.brickColor = BrickColor.new("New Yeller"), Part32.CFrame = CFrame.new(-5.43926716, 2.70850396, -1.01440942, -0.999606609, 0, 0.0281260796, 0, 1, 0, -0.0281260796, 0, -0.999606609), Part32.Orientation = Vector3.new(0, 178.389999, 0), Part32.Position = Vector3.new(-5.43926716, 2.70850396, -1.01440942), Part32.Rotation = Vector3.new(-180, 1.61000001, -180), Part32.Size = Vector3.new(0.161860615, 0.161860615, 0.161860615), Part32.BottomSurface = Enum.SurfaceType.Smooth, Part32.BrickColor = BrickColor.new("New Yeller"), Part32.Material = Enum.Material.SmoothPlastic, Part32.TopSurface = Enum.SurfaceType.Smooth, Part32.brickColor = BrickColor.new("New Yeller"), Part33.CFrame = CFrame.new(-5.43478155, 2.70850396, -1.17381823, -0.999606609, 0, 0.0281260796, 0, 1, 0, -0.0281260796, 0, -0.999606609), Part33.Orientation = Vector3.new(0, 178.389999, 0), Part33.Position = Vector3.new(-5.43478155, 2.70850396, -1.17381823), Part33.Rotation = Vector3.new(-180, 1.61000001, -180), Part33.Size = Vector3.new(0.161860615, 0.161860615, 0.161860615), Part33.BottomSurface = Enum.SurfaceType.Smooth, Part33.BrickColor = BrickColor.new("New Yeller"), Part33.Material = Enum.Material.SmoothPlastic, Part33.TopSurface = Enum.SurfaceType.Smooth, Part33.brickColor = BrickColor.new("New Yeller"), Part34.CFrame = CFrame.new(-5.43068886, 2.70850396, -1.31938517, -0.999606609, 0, 0.0281260796, 0, 1, 0, -0.0281260796, 0, -0.999606609), Part34.Orientation = Vector3.new(0, 178.389999, 0), Part34.Position = Vector3.new(-5.43068886, 2.70850396, -1.31938517), Part34.Rotation = Vector3.new(-180, 1.61000001, -180), Part34.Size = Vector3.new(0.161860615, 0.161860615, 0.161860615), Part34.BottomSurface = Enum.SurfaceType.Smooth, Part34.BrickColor = BrickColor.new("New Yeller"), Part34.Material = Enum.Material.SmoothPlastic, Part34.TopSurface = Enum.SurfaceType.Smooth, Part34.brickColor = BrickColor.new("New Yeller"), Part35.CFrame = CFrame.new(-5.43728685, 2.54659009, -1.0848968, -0.999606609, 0, 0.0281260796, 0, 1, 0, -0.0281260796, 0, -0.999606609), Part35.Orientation = Vector3.new(0, 178.389999, 0), Part35.Position = Vector3.new(-5.43728685, 2.54659009, -1.0848968), Part35.Rotation = Vector3.new(-180, 1.61000001, -180), Part35.Size = Vector3.new(0.161860615, 0.161860615, 0.161860615), Part35.BottomSurface = Enum.SurfaceType.Smooth, Part35.BrickColor = BrickColor.new("New Yeller"), Part35.Material = Enum.Material.SmoothPlastic, Part35.TopSurface = Enum.SurfaceType.Smooth, Part35.brickColor = BrickColor.new("New Yeller"), Part36.CFrame = CFrame.new(-5.44160986, 2.54659009, -0.931219518, -0.999606609, 0, 0.0281260796, 0, 1, 0, -0.0281260796, 0, -0.999606609), Part36.Orientation = Vector3.new(0, 178.389999, 0), Part36.Position = Vector3.new(-5.44160986, 2.54659009, -0.931219518), Part36.Rotation = Vector3.new(-180, 1.61000001, -180), Part36.Size = Vector3.new(0.161860615, 0.161860615, 0.161860615), Part36.BottomSurface = Enum.SurfaceType.Smooth, Part36.BrickColor = BrickColor.new("New Yeller"), Part36.Material = Enum.Material.SmoothPlastic, Part36.TopSurface = Enum.SurfaceType.Smooth, Part36.brickColor = BrickColor.new("New Yeller"), Part37.CFrame = CFrame.new(-5.4347682, 2.38718915, -1.17450416, -0.999606609, 0, 0.0281260796, 0, 1, 0, -0.0281260796, 0, -0.999606609), Part37.Orientation = Vector3.new(0, 178.389999, 0), Part37.Position = Vector3.new(-5.4347682, 2.38718915, -1.17450416), Part37.Rotation = Vector3.new(-180, 1.61000001, -180), Part37.Size = Vector3.new(0.161860615, 0.161860615, 0.161860615), Part37.BottomSurface = Enum.SurfaceType.Smooth, Part37.BrickColor = BrickColor.new("New Yeller"), Part37.Material = Enum.Material.SmoothPlastic, Part37.TopSurface = Enum.SurfaceType.Smooth, Part37.brickColor = BrickColor.new("New Yeller"), Part38.CFrame = CFrame.new(-5.43925047, 2.38718915, -1.01509559, -0.999606609, 0, 0.0281260796, 0, 1, 0, -0.0281260796, 0, -0.999606609), Part38.Orientation = Vector3.new(0, 178.389999, 0), Part38.Position = Vector3.new(-5.43925047, 2.38718915, -1.01509559), Part38.Rotation = Vector3.new(-180, 1.61000001, -180), Part38.Size = Vector3.new(0.161860615, 0.161860615, 0.161860615), Part38.BottomSurface = Enum.SurfaceType.Smooth, Part38.BrickColor = BrickColor.new("New Yeller"), Part38.Material = Enum.Material.SmoothPlastic, Part38.TopSurface = Enum.SurfaceType.Smooth, Part38.brickColor = BrickColor.new("New Yeller"), Part39.CFrame = CFrame.new(-5.43697119, 2.22288823, -1.09609091, -0.999606609, 0, 0.0281260796, 0, 1, 0, -0.0281260796, 0, -0.999606609), Part39.Orientation = Vector3.new(0, 178.389999, 0), Part39.Position = Vector3.new(-5.43697119, 2.22288823, -1.09609091), Part39.Rotation = Vector3.new(-180, 1.61000001, -180), Part39.Size = Vector3.new(0.161860615, 0.161860615, 0.161860615), Part39.BottomSurface = Enum.SurfaceType.Smooth, Part39.BrickColor = BrickColor.new("New Yeller"), Part39.Material = Enum.Material.SmoothPlastic, Part39.TopSurface = Enum.SurfaceType.Smooth, Part39.brickColor = BrickColor.new("New Yeller"), Part40.CFrame = CFrame.new(-5.03661871, 2.2724297, -1.10532296, -0.999606609, 0, 0.0281260796, 0, 1, 0, -0.0281260796, 0, -0.999606609), Part40.Orientation = Vector3.new(0, 178.389999, 0), Part40.Position = Vector3.new(-5.03661871, 2.2724297, -1.10532296), Part40.Rotation = Vector3.new(-180, 1.61000001, -180), Part40.Size = Vector3.new(0.830001056, 0.100000069, 1.04999971), Part40.BottomSurface = Enum.SurfaceType.Smooth, Part40.BrickColor = BrickColor.new("New Yeller"), Part40.Material = Enum.Material.SmoothPlastic, Part40.TopSurface = Enum.SurfaceType.Smooth, Part40.brickColor = BrickColor.new("New Yeller"), Part41.CFrame = CFrame.new(-5.03661871, 2.6140368, -1.10532296, -0.999606609, 0, 0.0281260796, 0, 1, 0, -0.0281260796, 0, -0.999606609), Part41.Orientation = Vector3.new(0, 178.389999, 0), Part41.Position = Vector3.new(-5.03661871, 2.6140368, -1.10532296), Part41.Rotation = Vector3.new(-180, 1.61000001, -180), Part41.Size = Vector3.new(0.830001056, 0.100000069, 1.04999971), Part41.BottomSurface = Enum.SurfaceType.Smooth, Part41.BrickColor = BrickColor.new("New Yeller"), Part41.Material = Enum.Material.SmoothPlastic, Part41.TopSurface = Enum.SurfaceType.Smooth, Part41.brickColor = BrickColor.new("New Yeller"), Part42.CFrame = CFrame.new(-4.98317862, 3.50830507, -1.10285795, -0.999992013, 0, 0.00455300882, 0, 1, 0, -0.00455300882, 0, -0.999992013), Part42.Orientation = Vector3.new(0, 179.73999, 0), Part42.Position = Vector3.new(-4.98317862, 3.50830507, -1.10285795), Part42.Rotation = Vector3.new(-180, 0.25999999, -180), Part42.Color = Color3.new(0.972549, 0.972549, 0.972549), Part42.Size = Vector3.new(0.830001056, 0.110000081, 1.04999971), Part42.BottomSurface = Enum.SurfaceType.Smooth, Part42.BrickColor = BrickColor.new("Institutional white"), Part42.Material = Enum.Material.SmoothPlastic, Part42.TopSurface = Enum.SurfaceType.Smooth, Part42.brickColor = BrickColor.new("Institutional white"), v.Parent = game:GetService("Players").LocalPlayer.Character.Stand, Wld.C0 = CFrame.new(-0.49,0.55,0.03)*CFrame.Angles(0,3.15,0), mas2 = Instance.new("Model",game:GetService("Lighting")), Wld.C0 = CFrame.new(0.49,0.55,-0.01)*CFrame.Angles(0,0,0), for i,v in pairs(Character.Stand:children()) do, local newMotor = function(part0, part1, c0, c1), coroutine.resume(coroutine.create(function(), game:GetService("RunService").RenderStepped:wait(), RootCF = CFrame.fromEulerAnglesXYZ(-1.57, 0, 3.14), NeckCF = CFrame.new(0, 1, 0, -1, -0, -0, 0, 0, 1, 0, 1, 0), local RW = newMotor(Torso, RightArm, CFrame.new(1.5, 0, 0), CFrame.new(0, 0, 0)), local LW = newMotor(Torso, LeftArm, CFrame.new(-1.5, 0, 0), CFrame.new(0, 0, 0)), local RH = newMotor(Torso, RightLeg, CFrame.new(.5, -2, 0), CFrame.new(0, 0, 0)), local LH = newMotor(Torso, LeftLeg, CFrame.new(-.5, -2, 0), CFrame.new(0, 0, 0)), function PlayAnimationFromTable(table, speed, bool), RootJoint.C0 = clerp(RootJoint.C0, table[1], speed), Torso.Neck.C0 = clerp(Torso.Neck.C0, table[2], speed), ArtificialHB = Create("BindableEvent", script){, game:GetService("RunService").Heartbeat:connect(function(s, p).

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