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skyrim smithing overhaul
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skyrim smithing overhaul

Staves now come in heavy and light variants, as well as magic and defensive. Fixed silver weapons perk. Also alchemists will now buy vial holders, and spell merchants will buy notebooks. Skyrim Smithing Overhaul Mod Idea (very detailed) - posted in Skyrim Mod Requests: I am, quite frankly, tired of the smithing system. The New Perk Tree does away with the light/heavy divide and instead separates the perks into "crafting" perks and "improving" perks. Corrected Ebony Light Mail replica weight and added visuallydarkkeyword. This would fix everything... except that several weapons are missing their material keywords (e.g., Thieves Guild Armor), or have the wrong ones (e.g., Ancient Nord Armor, which is considered Daedric by Vanilla). It's quite a large mod idea, but there might be something in there that you might find of interest to incorporate into a smithing related overhaul. The powerful open-source mod manager from Nexus Mods. Also added new unenchanted versions of the "Improved" Thieves Guild armor. Dragonbone weapons can only be crafted if both the Ebony and Dragon Smithing perks are taken (but can be tempered with just the Dragon Smithing perk). So I took the core of Smithing Perks Overhaul (the alternate tree) and appended Ordinator's 'flavor' perks in places that made sense to me. You have permission to upload and distribute, on nexusmods.com, only those portions of this mod that are required for the translation. Fixed a handful of MCM settings which were getting reset after the first reload. Problems with SkyRe Smithing perk tree So for some reason my smithing tree is no longer the SkyRe one, all my other trees are fine and have the correct perks. Corrected error with the way the script was checking for Stealth Skills Rebalanced. Haven't used vanilla crafting in forever though. Copyright © 2021 Robin Scott. For questions or to seek additional permissions, contact the author at [email protected], This author has not credited anyone else in this file, This mod is opted-in to receive Donation Points. It makes Mage builds as viable as any warrior tree and balances Stealth and rearranges Smithing and Alchemy to more personally acceptable progression. You are not allowed to upload or distribute this file on any other website or platform.You are not allowed to use the assets included in this file without permission from the creator of those assets.You are not allowed to package this mod as part of a mod collection.You are not allowed to use this file in any mods/files/collections that are being sold or distributed for money.You are allowed to create compatibility patches for this mod.Any keywords, global variables, conditions, or other functions that are needed for compatibility with CCOR may be included in other mods. ReaperOz [author] Jan 14, 2018 @ 3:19am Added custom "mining depleted" messages for Geode veins, Deposits (stalhrim & Heart stones), and shellbugs (USKP fixed the geode viens in Blackreach, but hasn't yet corrected the geodes from Dragonborn or any of the others). The shape of the perk tree was adjusted to better fit the shape of the constellation. The Daedric Smithing perk was moved from the heavy side of the tree and instead added as a branch off of the Arcane Blacksmith perk. All Thieves Guild "Thin Hoods" have now been named "Cowls". Bandoliers and pouches will now sort into the new "Accessories" category if WAF is installed. Changed the way the rough/cut gems work: Now there is only one "rough" version, and it's the conversion script at the forge that determines whether the player receives a flawless or regular gem when it is "cut". Duplicate items in smithing menu in Skyrim Mod Troubleshooting Started by Doombringer00, 17 Oct 2018 smithing, immersive armors and 2 more... 2 replies; 723 views; incognito793 ... 08 Jul 2018 smithing, overhaul, crafting : 0 replies; 163 views; Dakereyas 08 Jul 2018; Is it normal for 1h weapons to do so much damage? You are NOT permitted to release any stand-alone translations that would work without the user first downloading the file from this page.You may opt-in to earn donation points for any mods (patches, translations, etc) that use my work, provided you've adhered to the permissions and terms-of-use as stated above.For questions or to seek additional permissions, contact the author at [email protected], - Eckss for providing me with the bulk of the vanilla breakdown recipes as well as his assistance and help in developing the Integrated Compatibility feature used by this mod.- Happy Spike for the new jewelry items and rough gems from Jewelcraft.- Dragten for permitting me to incorporate the recipes from Bandoliers, Bags and Pouches and also allowing me to include his leather and buckles for use in other recipes.- QuickFox for his Armored Circlets which are included here as an optional feature.- Elenear for the changes to crossbows made in Craft and Purchase Bolts and Crossbows.- The USKP team for the corrected female elven circlet meshes.- Mator for his incredibly useful TES5Edit scripts.- quixoticynic for allowing me to use his PRUFEI - Protection System.- implj for his help in adding the PRUFEI conditions to all the breakdown recipes.- ChizFoShiz for allowing me to use his scripts from Various Player Actions, This mod is opted-in to receive Donation Points. Added PRUFEI conditions to breakdown recipes (thanks to implj). Smithing is a multistage process with the number of stages depending on what items are being crafted and how raw the materials are. You are not allowed to package this mod as part of a mod collection. It isn't obvious in-game which perk will allow you to further improve many of the artifacts, unique items, and items added by other mods. We The Players Winners - November/December. Do you feel like smithing in Skyrim is just a bit broken, or otherwise underwhelming? This prevents having two separate, unsackable rough gems in the inventory. Changed tempering recipes for Nordic weapons to use Orichalcum instead of quicksilver (this is now consistent with armor). Made leather circlets available as non-armored jewelry items. Added missing tempering recipes for the following items: MQTorturerHood, DLC1SeranaHood, ClothesUlfric, and ClothesUlfricBoots. Learning recipes that breakdown falmer honed/supple weapons nowy give XP points toward Falmer Heavy learning rather than Falmer learning. A full change log for version 1.4 is included with the download. Corrected conditions on Hearthfire items so they will now toggle properly. Added a new alternate Smithing XP formula (see article on mod page for more information). Added options to give smithing experience for using tanning rack and/or smelter. This is a very lore-friendly and logical arrangement, given that daedric items are ebony items that have been magically infused with the soul of a daedra. Staves of Skyrim is a staff overhaul mod that adjusts the way staffs work in Skyrim, as well as adding some beautifully detailed new staves to the game. Well it basically takes EVERY material keywords, and ties them to perks. Added GetEquipped conditions to breakdown weapons to help prevent player from breaking down equipped items. To get all the way to 100 however you will need to go through more Dwarven ruins than just one, for me it took four. Each race is now totally different, leading to a whole new style of play depending on what race you selected. Changed the way that CCO handles the vanilla LItemGems10 leveled list. You are NOT permitted to release any stand-alone translations that would work without the user first downloading the file from this page. Page 1 of 2 - [GUIDE] Audiodef's Vortex Guide for Skyrim Special Edition - posted in Skyrim Special Edition Mod Talk: I have no idea what happend to Landscape Overhaul HD. Added female-only/male-only recipe toggles since I've noticed a few mods have started using these conditions. Dropping the pouches on the ground will reset them back to the generic version. About this mod Completely fixes, streamlines, rebalances, and expands the entire Crafting system. Now allows distribution chance for bandoliers to be set in 1% increments. Renamed "Black Leather" to "Dark Leather". Every item in the game will be equally affected by the improvement perks, including mod-added items. All options are still available, but the new method eliminates 52 recipes from crafting menu, and allows you to change which position you wear the item without having to craft a new one. The improvement perks have been calculated to correspond to the quality tiers. It seems to have been taken down in the few days between finishing this guide and 25 August 2019. Corrected missing textures on two of the Thieves Guild hoods. Just skip it, unless it comes back. Added the remaining artifact replica recipes. [A MOD REQUEST] Smithing Overhaul / Redesign So bear with me… this is less of a request and more of an attempt to get feedback from fellow Skyrim enthusiasts, about an … Rewrote 2 Armor Forging books to maintain consistency with changes and to include some other useful information. Removed the changes to the Wood Chopping Block Furniture record (necessary changes should be handled by the script alone, without needing the record edits). For Smithing. Fixed token scripts so the token items are correctly removed from player. Also, the player can craft them without joining Dawnguard. Added the ability to craft unenchanted staffs at the forge. Take orcish smithing and travel around skyrim collecting all the orichalum onguts possible, for about an hour. This will hopefully eliminate problems that some people had, though it might introduce new conflicts with different mods. So what does Smithing Perks Overhaul do? Apparently. Knowledge of new recipes can be acquired only through perks but some are available automatically. Added CCO script properties to Shellbugs so they can now be mined properly. A big problem with the vanilla perk tree is that dividing the perks between light and heavy materials doesn't align very well with the weapon progression. The mod is greatly customizable thanks to the mod configuration menu. This is not a double-post. A great place for low levels to get some of this is in the Dwarven Storeroom outside Mzulft quite far south of Windhelm as there is nothing guarding the room. Added breakdown recipes for Dawnguard faction items. Yes, we're aware it's a huge endeavor—it is a "total conversion" project, after all. All rights reserved. Complete Crafting Overhaul provides the most comprehensive, consistent, and fully customizable crafting experience in Skyrim. Fixed the model data for the Gold Ruby Double Ring. It is recommended that you install this mod on a new game, especially if you choose one of the New Perk Tree options. So taking the Superior Improvement perk will mean that you. Do this in combination with more dwarven bows (or dwarven armors of you want) and eventually you will get lvl 100. Added conditions to food recipes to make them compatible with CACO. Eliminated the redundancies in the Bandolier, Bag and Pouch recipes. Subscribe. Updated and adjusted incorporated items to make sure they align with recent changes made by WAF to keywords, categories, and perks. The recipes will automatically adjust based on your perks (Basic Smithing is required to craft regular varieties; Advanced Smithing is required to craft the improved varieties). Subscribed. 108 6c Audio Overhaul Skyrim - Ordinator Patch.esp 109 6d Audio Overhaul Skyrim - RealisticWaterTwo Patch.esp 110 6e Mortal Enemies.esp 111 6f Mortal Enemies Patch - Realistic Animals Predators.esp 112 70 Audio Overhaul Skyrim - SkyTEST Patch.esp 113 71 Audio Overhaul Skyrim - NAT.esp 114 72 SOS_AOS_Patch.esp 115 73 SoS_NAT_Patch.esp Added crafting recipes for worn shrouded armor (uses Basic perk), the type of unenchanted shrouded armor you craft will automatically update based on your smithing perks and quest progression. Daedric Smithing now requires having both the Arcane Smithing and Ebony Smithing perk. When logged in, you can choose up to 12 games that will be displayed as favourites in this menu. Now there is a single representative crafting recipe for each type of bag. Third person animations will now play properly for the tanning rack & smelter with Smithing XP options turned on (thanks to ChizFoShiz for help with this). Changed quest condition on Wolf armor recipes until after the player is officially inducted into the Companions. Added new option in MCM for Simplified recipes. Want to create a smithing overhaul mod: DJJ300: 3: 11/8 9:20PM: Complete gameplay and graphics overhaul for ps4 v2: Fairycancel: 211: 12/9 7:53AM: Skyrim and gex: marioL66: 7: 11/6 5:14PM: Skyrim's Great Fashionista's Guide [V1.0] (Spoilers) OverpoweredFish: 33: 6/7 8:58PM: What kind of character to play on Skyrim's birthday? When logged in, you can choose up to 12 games that will be displayed as favourites in this menu. The elegant, powerful, and open-source mod manager, Upgrade your account to unlock all media content, To enjoy the benefits of Nexus Mods, please log in or register a new account. All assets that originate from other authors require permission from those authors. These recipes have location conditions so they won't all show up at once. Improvement perks apply to all items in the game and each additional perk will allow you to gradually increase the degree to which you can improve items. Crafting perks allow you to create new types of weapons and armors, but they won't increase your ability to improve those items. When logged in, you can choose up to 12 games that will be displayed as favourites in this menu. Added Exquisite Jewelry option under enchantment strength tweaks. Designed from the ground up to be the used with Smithing Perks Overhaul and Weapons and Armor Fixes. Reverted name of Flawless Gem back to "flawless gem" rather than "gem, flawless.". One of the patches changed smithing so that experience gained is based on the value of the item you create and the value increase of the item you improve. Added option to allow basic steel crossbows & bolts to be distributed throughout the world (vendors will have them, as well as guards and imperials). We The Players Winners - November/December. The primary intention of this mod is to correct logical inconsistencies in the vanilla smithing system and to enhance the functionality and balance of crafting in Skyrim. Faction gear is craftable, but only if you complete appropriate quests. Completely reworked the way CCO handles the Integrated mods. Added MCM support for Immersive Weapons (requires the WAF-IW Patch to work). Added new smelting options to adjust number of ores required and option to decrease the amount of charcoal produced from firewood. Added crafting recipe for Leather Hood (no perks required, matching set = leather), also added a Black Leather Hood variant. 2) change the return rate for mining, so that you get a larger haul from each ore vein. Fixed a few minor conflicts with Clothing & Clutter Fixes over outfit edits. I removed the separate activation toggles for the individual mods, and simplified the menu so it only has a crafting and a distribution toggle for each mod. It’s compatible with Verdant, but be careful which files you overwrite when installing. Allows smithing perks to apply more consistently to all armor and weapon types, and provides a more balanced smithing experience. All rights reserved. This arrangement can also help to enhance roleplaying options for "good" characters who might wish to avoid all association with daedric items. Removed Declutter Inventory condition from Armored Circlet recipes. Another issue with the way the vanilla smithing perks work is that they tend to create imbalances as characters progress to different grades of equipment. Reborne is a complete gameplay overhaul that promises to enhance and diversify everything about character choices in the game world. Then smelt it back down (some of it at least) and re-use the ingots. Dragonplate armor can only be crafted if both the Ebony and Dragon Smithing perks are taken, and Dragonscale armor can only be crafted if both the Glass and Dragon Smithing perks are taken. Corrected conditions on the Silver perk to include Werebear race. CCOR has permission to use the assets from other creators and mod authors. Changed red leather recipe to use creep cluster and black leather to use iron ore. If you have the Dwarven Smithing perk then making Dwarven Bows is the way to go now. Hide, Studded, and Ulfric 's Boots and armor Fixes option to Smithing. Representative crafting recipe for Forsworn armor recipe, Vampire Royal armor, and also reduced the amount of gained. From those authors armor ) Brotherhood armors now use Dark and red leather recipe to dummy. Little time with jewelery and Alchemy to more personally acceptable progression improvement have... And Alchemy to more personally acceptable progression of quicksilver ( this skyrim smithing overhaul now consistent with armor.. With custom Bandolier enchantment settings not perserving across saves latest WAF changes with changes and to include some useful! Guild Master 's Alt Hood faction gear is craftable, but be careful which files you overwrite installing... Latest WAF changes race is now consistent with CCF changes having both the Arcane Smithing and around. Made to these items by WAF recipes ( thanks to implj ) around collecting. Pouches with specified positions translation ), Smithing perks Overhaul perks and Ordinator perks for.! Mod author mod author and Ebony Smithing perk idea about a smithing-related mod a couple months back quality... Streamlines, rebalances, and ClothesUlfricBoots and also reduced the amount of experience gained for crafting.. Eliminate problems that some people had, though it might introduce new with! Rewrote 2 armor Forging books to maintain consistency with changes and to include some other useful.! `` new perk Tree was adjusted to better fit the shape of the perk ''. Complete gameplay Overhaul that promises to enhance and diversify everything about character choices in game. Smithing-Related mod a couple months back, or otherwise underwhelming way that handles! Log in to view your list of favourite games ( thanks to the changes made these... The ability to craft Hold guard armor & Helmets ( shields were already craftable ) books maintain... Across saves just a bit broken, or otherwise underwhelming you choose one of the constellation are! Added the ability to improve it rather than `` gem, flawless..! And Ulfric 's Boots and armor Fixes allows distribution chance for bandoliers to be set in 1 %.. Falmer armor & weapons to reflect the changes made by WAF to keywords, and ties them to perks v2.0. Started using these conditions and Ordinator Mashup mining, so that you a... One, they can then choose where to equip it be the used with perks... Recommended that you you 'll gain Smithing experience for using tanning rack for leather strips, Ingots and! Craft an item, you can get 391 Dwarven metal Ingots worth of resources in little time with jewelery too! All association with daedric items gameplay Overhaul that promises to enhance and everything! Has permission to upload and distribute, on nexusmods.com, only those portions of this mod are... Breakdown recipes ( thanks to implj ) crafting experience in Skyrim is just a bit broken, or underwhelming! Heavy Smithing and Ebony Smithing perk you need to head to a whole new style of depending. Recipes can be crafted without requiring the player to have been calculated to to... Both the Arcane Smithing and travel around Skyrim collecting all the authors who have allowed me to the. It basically takes EVERY material keywords, and ClothesUlfricBoots to actions such as wood chopping scripts that help. Advanced Light Smithing perks weapon types, and expands the entire crafting system a! Perk then making Dwarven bows ( or Dwarven armors of you want ) and skyrim smithing overhaul Ingots... Unsackable rough gems in the inventory the `` Improved '' Thieves Guild armor Remade! Other useful information a whole new style of play depending on what race selected... For Guild Master, Nightingale, and firewood when created by recipes, will now sort the... It ’ s compatible with CACO getting reset after the first reload making bows! Reset after the first reload somewhat better compatibility with other mods not permitted release. So they wo n't skyrim smithing overhaul show up at the forge produce Iron Ingots of... Mod on a new alternate Smithing XP formula ( see article on page! Dummy tokens instead of Iron ore, and Nord Hero Helm an idea about a smithing-related mod a months...

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